Dagger Dnd Dmg
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Dagger Damage Dnd 5e
Weapon Damage: the weapon's listed damage + ability score modifier. Same as above with regards to spells, class features, magic items, etc. If something says it adds to the damage with your weapon, add it to the damage. In your example, you got the math right. 18 DEX is +4 modifier. However, an enchanted dagger is usually better than a mundane shortsword, so it is possible for a determined dagger user to keep up if they get magical weapons such as the Dagger of Venom (Dungeon Master's Guide, p161). It is also noteworthy that the thrown property of the daggers can be a fairly significant benefit in the hands of a capable. You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body. A dagger does either piercing or slashing damage (player’s choice at time of attack). The weapon die of a weapon determines the damage of most weapon attack powers. Proficiency with a weapon, which may be granted by a class trait, racial trait, or feat, adds a bonus to attack rolls made using the weapon. Weapons in 4th edition Dungeons & Dragons vary in complexity, weight, fighting style, damage, accuracy, and so on.
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Dnd Dagger Stats
Here's my version of a D&D relevant ballista. Design goals:
- Not meant to be super realistic
- Can be operated by one character with Martial Ranged Weapon proficiency
- Ballistas are basically intended to be used by NPC forces, but a PC can take control of one and use it against their enemies.
- Semi-portable, but really meant to be left static
- I intend to eventually write up a Siege Weapon Master feat of some sort that makes ballistas and mangonel scale up with the levels. I don't expect any players to take it, but then I can slap it onto NPCs.
Tell me what you think?
Weapon: Ballista
Martial Ranged Weapon
Cost: 200gp, damage: 3d10 piercing, weight: 300 lb., range: 120/480
Heavy, Loading, Two-Handed
A ballista is not carried like a normal weapon. Instead, it is treated as a large object on the battlefield. It comes with wheels to facilitate relocation, but it is still cumbersome. A character using a ballista can move it when they move, but their speed is halved. A ballista cannot be fired during any round it was moved.
To use an unattended ballista, a character must move into its space, which counts as difficult terrain and provides half cover. He may immediately spend an action to fire. If an enemy moves into the ballista’s space as well, attacks made with the ballista have disadvantage. An enemy can attempt to take control of the ballista by spending an action to make a contested Strength (Athletics) check against the current user’s Strength (Athletics).
Firing the ballista follows all the usual rules of a two-handed ranged weapon with the Loading property, except that enemies merely standing next to the ballista's space do not impose disadvantage on attack rolls.
A ballista bolt can hit multiple targets that are lined up in a row, like a line spell. Each target requires an individual attack roll. Such an attack will hit the shooter’s allies if they are in the line. Alternatively, the shooter can arc the bolt to hit only a single target.