Genji 178 Dmg Combo
Difficulty
Sep 11, 2018 We’ve seen the combo in higher end matches too and in the league, the argument is moot. Just because something it’s easily counterd in the higher levels doesn’t mean it should be allowed to pub-stomp. Why people keep defending this combo goes beyond me really. Yeah you can counter the combo theoretically, but in practice it’s still. What you need, in order to play Genji well these days isn't so much combos so much as it is battlefield and map awareness. You also need to be smart and know when to engage and when to disengage. Its your brains, not your raw brawn that will win you fights as Genji since the nerf they gave him. His DPS is some of the lowest in the game.
Bio
Age: 35
Occupation: Adventurer
Base of Operations: Shambali Monastery, Nepal
Affiliation: Formerly Shimada Clan and Overwatch
Thanks to his cybernetic abilities, Genji can climb walls and perform jumps in mid-air.
Damage: 28 (Max 84)
Projectiles: 3 shuriken per click
Ammo: 24
Reload Time: 1.5 seconds
Projectile Speed: 60 m/s
Headshot?
Genji looses three deadly throwing stars in quick succession.
Damage: 28 each (84 max)
Projectiles: 3 shuriken per click
Ammo: 24
Reload Time: 1.5 seconds
Fire Rate: 1.33 shot per second
Projectile Speed: 60 m/s
Headshot?
- Always animation cancel fan by using another ability immediately after
- Headshot Fan(168) + Melee(30) + Dash(50) = 248 damage
Alternatively, he can throw three shuriken in a wider spread.
Damage: 50
Range: 15 m
Duration: Lasts ~0.2 seconds
Cooldown: 8 seconds
Headshot?
Genji darts forward, slashing with his katana and passing through foes in his path. If Genji eliminates a target, he can instantly use this ability again.
Tips
- Dashing cancels deflect
- Reflected shotgun attacks have no spread
With lightning-quick swipes of his sword, Genji reflects an oncoming projectile and sends it rebounding towards his opponent.
Damage: 120 per strike
Buff Duration: 6 seconds
Fire Rate: 1 swing per .9 seconds
Range: 5m
Casting Time: 1 second
Headshot?

- Activating Dragonblade resets the cooldown of Swift Strike
- Immediately after strike damage registers, dash to cancel the remaining strike animation
- Climbing a wall cancels the unsheathing animation
- Ammo is fully reloaded after Dragonblade has ended
- 2 dragonblade strikes + 1 dash = 290 damage
- 1 nanoblade strike + 1 dash = 255 damage. Combo with Ana!
Genji 178 Dmg Combo Price
Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver killing strikes to any targets within his reach.
Animation Canceling Tutorial
Genji Guide
Counters
Countered By
Synergy With
Melee attacks are attacks that take effect only within a short range of the hero, generally within arms' reach. Melee attacks pierce barriers and affects all enemies in range.
Quick Melee[editedit source]
Quick melee does 30 damage, is active for 0.5 seconds, and has a range of 2.5 meters, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted. Quick melee is available to all heroes, except Reinhardt and Brigitte who have their own melee attacks. Additionally, Torbjörn is unable to perform a quick melee while he has his Forge Hammer equipped, but he can when he has his Rivet Gun equipped.
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Special Melee Attacks[editedit source]
Genji 178 Dmg Combo Free
| Hero | Weapon | Damage | Recovery | Icon | Official Description |
|---|---|---|---|---|---|
| Brigitte | Rocket Flail | 35 | 0.6 seconds | Brigitte's melee weapon has an extended range, enabling her to strike multiple enemies with a single swing. | |
| Genji | Dragonblade | 120 | 0.9 seconds | Genji brandishes his katana for a brief period of time. Until he sheathes his sword, Genji can deliver high-damage strikes to any targets within his reach. | |
| Reinhardt | Rocket Hammer | 75 | 0.9 seconds | Reinhardt’s Rocket Hammer is an exemplary melee weapon, able to deal punishing damage in a wide arc with every swing. | |
| Torbjörn | Forge Hammer | 55 | 0.85 seconds | Torbjörn uses his multipurpose hammer to build and repair turrets. In a pinch, it can also be swung as a weapon. | |
| Winston | Primal Rage | 40 | 0.66 seconds | Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only perform melee and Jump Pack attacks. |