Dmg Version Aasimar

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  1. Sep 12, 2017  Since WotC has since released an updated and more official aasimar in Volo’s Guide to Monsters, it’s hardly surprising that they’re also heading toward a more-official eladrin. It’s funny, though, because there’s commentary about why the DMG version does what it does, which the new version necessarily contradicts.
  2. Aasimars are the go-to option for players who want to play a character with clear celestial influence. Originally presented in the Dungeon Master's Guide as an example of designing a race, the finalized version which appears in Volo's Guide to Monsters is much different from both the version in the DMG and aasimar in previous editions of the game.

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Added DMG Aasimar Race #285. Open ShadowLinks wants to merge 3 commits into aurorabuilder: master. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Version = ' 0.0.

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Basic Premium

Dwarf

Elf

Aasimar

Dragonborn

Drow

Gnome

Half-Elf

Half-Orc

Tiefling

Warforged

Wood Elf
Iconic

Halfling

Human

Aasimar Scourge

Bladeforged

Deep Gnome

Purple Dragon Knight

Tiefling Scoundrel

Shadar-kai

Sun Elf (Morninglord)

Aasimar Scourge are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil-a desire that is, at its best, unflinching and, at its worst, all-consuming.

  • 2Racial traits
  • 5Enhancements

Overview[edit]

  • Scourge of the Undead is an iconic variant Aasimar, introduced in Update 36 Patch 3.
  • As all Iconic Heroes, Scourges start at level 15 (1,050,000XP).
  • Scourge first level is Ranger. Then, they can either take a predefined path, or customize their Ranger levels, or reject training and leave the starting area with enough experience to train to level 15.

Availability

  • Scourge is NOT free to VIP.
  • It is available with Ultimate Fan Bundle ($129.99) of the Mists of Ravenloft expansion.
  • As of March 8th 2018, it became available in the DDO Store for
    1,295
    .

Racial traits[edit]

  • +2 Wisdom
  • Favored Enemy: Undead
  • Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in tree. Can only be used while your Bond Feat is active. 10+Character Level * WIS Mod = HP gained.
  • +2 racial bonus on Heal, Listen, and Spot checks.
  • +5 Resistance to Cold, Acid, and Electricity.

Racial Feats[edit]

  • Bond feat: Bond of the Scourge
    • +1 Constitution, +1 to Fortitude Saving Throws
    • This is toggled on to get its bonuses, has visual effects, and is mutually exclusive with Warlock Pacts.
(Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)

Iconic past life feats[edit]

  • Passive: +1 Fortitude Save per time this feat has been acquired up to 3.
  • Toggle: +1% Doublestrike and +2% Offhand Doublestrike per time this feat has been acquired up to 3.

Deities[edit]

  • Amaunator (Heavy Mace): Favored by Amaunator → Child of Amaunator → Amaunator's Brilliance → Beloved of Amaunator
  • Helm (Bastard Sword): Favored by Helm → Child of Helm → Ever Watchful → Beloved of Helm
  • Silvanus (Maul): Favored by Silvanus → Child of Silvanus → Blessing of Silvanus → Beloved of Silvanus

Enhancements[edit]

Core abilities[edit]

Stronger Bonds: +1 use of Healing Hands per rest.
AP Cost: 1Level: 1Progression: 0No requirements
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2Level: 4Progression: 1Requires: Stronger Bonds
Stronger Bonds: You gain +2 more uses of Healing Hands per rest. In addition, Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
AP Cost: 1Level: 7Progression: 3Requires: WIS/CHA/STR
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2Level: 11Progression: 4Requires: Stronger Bonds
Stronger Bonds: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
AP Cost: 1Level: 16Progression: 6Requires: WIS/CHA/STR

Tier One[edit]

Requires

Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
AP Cost: 1Ranks: 1Progression: 1No requirements
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
AP Cost: 1Ranks: 3Progression: 1No requirements
True Resilience: +1/2/3 to your Fort Saving Throws
AP Cost: 1Ranks: 3Progression: 1No requirements
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1Ranks: 3Progression: 1No requirements
Improved Recovery: +20 Healing Amplification
AP Cost: 2Ranks: 1Progression: 1No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
AP Cost: 1Ranks: 1Progression: 5Requires: Scourge Weapons
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 1Ranks: 3Progression: 5No requirements
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
  • Scourge: You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.
AP Cost: 1Ranks: 1Progression: 5No requirements
Divine Resolve: Scourge: +1/2/3 Constitution while your Divine Purpose is active.
AP Cost: 1Ranks: 3Progression: 5No requirements}

Tier Three[edit]

Requires 10 APs spent in tree

Greater Scourge Weapons: +While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand. Also, +2 Melee and Ranged Power.
AP Cost: 1Ranks: 1Progression: 10Requires: Improved Scourge Weapons
Strike Down the Dead: +1/2/3[w] melee attack with +1/2/3 critical threat range. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
AP Cost: 1Ranks: 3Progression: 10No requirements
Divine Charge: +1/2/3 Purpose Charges
AP Cost: 1Ranks: 3Progression: 10Requires: Divine Purpose
Blessings: +10/20/30 Positive Spellpower
AP Cost: 1Ranks: 3Progression: 10No requirements
Improved Recovery: +20 Healing Amplification
AP Cost: 2Ranks: 1Progression: 10Requires: Improved Recovery

Tier Four[edit]

Requires 15 APs spent in tree

Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier. Also, +4 Melee and Ranged Power.
AP Cost: 2Ranks: 1Progression: 15No requirements
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
  • Scourge: 30sp, toggles off on rest. All bonuses from this skill are removed if this or your Bond Feat are toggled off. 3 Minute Cooldown.
    • Stage 1: When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.
    • Stage 2: After 20 seconds of this stance being active, these bonuses double.
    • Stage 3: After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to attack speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.
    • Stage 4: After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.
    • Stage 5: After 70 seconds of this stance being active, your movement speed will drop dramatically.
    • Stage 6: After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.
AP Cost: 1Ranks: 1Progression: 15No requirements
Improved Recovery: +20 Healing Amplification
AP Cost: 2Ranks: 1Progression: 15Requires: Improved Recovery


Starter equipment[edit]

Upon reaching level 15, you receive a container item. Double click in your inventory to open it and receive the following;

  • Return - Heavy Mace: , ,
  • Redeem - Heavy Mace: , ,
  • Scourge's Guise - Light Armor: , ,
  • Litany of the Bond - Trinket: ,
  • Mask of the Scourge - Helm: ,
  • Incandescent Band - Necklace: ,
  • Faded Hunter's Cloak - Cloak: ,
  • Belt of the Scourge - Belt: ,
  • Faded Tracker's Gloves - Gloves: ,
  • Faded Tracker's Boots - Boots: , ,
  • Hidden Armlets - Bracers: ,
  • Simple Spectacles - Goggles: ,
  • Tracker's Band - Ring: ,
  • Hunter's Band - Ring: ,
  • 100 Chameleon Tails ()
  • 100 Cat Hairs ()
  • 100 Unicorn Tail Hairs ()
  • 100 Nymph Tears ()

Items are except where noted, minimum level 15, and Race Absolutely Required: Aasimar Scourge.


Aasimar
Retrieved from 'https://ddowiki.com/index.php?title=Aasimar_Scourge&oldid=387956'

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Basic Premium

Dwarf

Elf

Aasimar

Dragonborn

Drow

Gnome

Half-Elf

Half-Orc

Tiefling

Warforged

Wood Elf
Iconic

Halfling

Human

Aasimar Scourge

Bladeforged

Deep Gnome

Purple Dragon Knight

Tiefling Scoundrel

Shadar-kai

Sun Elf (Morninglord)
  • 2Race Overviews
  • 3Subraces

A Race is a type of humanoid creature that a player can choose for their Player Characters. Although in D&D there are many 'monster races', in DDO the term 'race' generally refers only to Player Character options.

Each Race has certain innate modifiers that make them different. These modifiers can include higher or lower abilities, skills, feats, and special modifiers. This page gives a brief overview of each race's capabilities, but you should look at each race's page for full information.

As of Update 36 Patch 3 there are a total of 17 possible races in the game: 11 basic races plus 6 'iconic' races, based on the Eberron and Forgotten Realms campaign settings from Dungeons and Dragons 3.5 and 4th editions. Free to Play players can freely choose from the basic races of Human, Dwarf, Elf or Halfling, but must purchase any or all of Aasimar, Dragonborn, Gnome, Half-Elf, Half-Orc, Warforged, and all Iconic races that they care to play. The Drow race can either be purchased or (recommended) easily unlocked on a server for free by achieving 400 favor with any single character.

Racial Ability Modifiers

Most Races have innate changes to their abilities (with Human as the 'unmodified' norm) - Orcs are stronger but less charismatic, Elves are more dextrous but have less constitution, and so on. These changes are applied after building a character, so are 'free' modifiers - you don't pay more to get more, it's just 'more' (or 'less', as the case may be).

Besides these innate racial modifiers, each race has access to its own Racial Enhancement Tree. Within these, characters of different races have the option to spend Action Points to gain additional ability increases. These are optional and separate from the innate modifiers mentioned previously.

5e Aasimar Feats

When creating a character in Dungeons & Dragons Online, it's important to consider how a given race would aid your desired build. Any race in DDO can be any class, and they all can multiclass as well. However, some races are better suited for certain classes, while some may be somewhat less ideal for certain others. For instance, if you want a 'strong' character, a half-orc (+2 Str) might be a better choice than a Halfling (-2 Str). However, there are more differences than just 'ability modifiers' to consider when choosing a race - it is recommended to view each individual race's page before deciding on the race and the class(es) you wish to play.

Note that in DDO there are no differences at all between female and male characters, except cosmetic (i.e. their appearance).


Summary of the races and their allowed starting ability ranges and maximum potentialenhancement modifiers:

Race Type1 STR DEX CON INT WIS CHA Racial Ability Modifiers Racial Enhancement
Ability Modifiers
AasimarP 8-18 8-18 8-18 8-18 10-20 8-18 Wis +2
+2 (total) Str +/or
Wis +/or Cha;
Racial Feat: +1 Str or Cha
Aasimar
Scourge
I 8-18 8-18 8-18 8-18 10-20 8-18 Wis +2
+2 (total) Str +/or
Wis +/or Cha;
Racial Feat: +1 Con
BladeforgedI 8-18 6-16 10-20 8-18 6-16 8-18 Con +2
Dex -2, Wis -2
+2 Con
Deep
Gnome
(Svirfneblin)
I 6-16 8-18 8-18 10-20 10-20 6-16 Int +2, Wis +2
Str -2, Cha -2
+2 (total) Wis +/or Int
DragonbornP 10-20 6-16 8-18 8-18 8-18 10-20 Str +2, Cha +2
Dex -2
+2 (total) Str +/or Cha
Drow ElfF2 8-18 10-20 6-16 10-20 8-18 10-20 Dex +2, Int +2, Cha +2
Con -2
+2 (total) Dex +/or
Int +/or Cha
DwarfF 8-18 8-18 10-20 8-18 8-18 6-16 Con +2
Cha -2
+2 Con
ElfF 8-18 10-20 6-16 8-18 8-18 8-18 Dex +2
Con -2
+2 Dex
GnomeP 6-16 8-18 8-18 10-20 8-18 8-18 Int +2
Str -2
+2 Int
HalflingF 6-16 10-20 8-18 8-18 8-18 8-18 Dex +2
Str -2
+2 Dex
Half-ElfP 8-18 8-18 8-18 8-18 8-18 8-18 (none) As Elf or Human
(your choice, but not both)
Half-OrcP 10-20 8-18 8-18 6-16 8-18 6-16 Str +2
Int -2, Cha -2
+2 Str
HumanF 8-18 8-18 8-18 8-18 8-18 8-18 (none) your choice of +1 any stat,
& +1 to a different stat
Morninglord
(Sun Elf)
I 8-18 8-18 6-16 10-20 8-18 8-18 Int +2
Con -2
+2 Int
Purple
Dragon
Knight
I 8-18 8-18 8-18 8-18 8-18 8-18 (none) your choice of +1 any stat,
& +1 to a different stat
Shadar-kaiI 8-18 10-20 8-18 8-18 8-18 6-16 Dex +2
Cha -2
+1 (total)Dex or
Int or Cha
TieflingP 8-18 8-18 8-18 8-18 8-18 10-20 +2 Cha +2 Cha
Tiefling ScoundrelI 8-18 8-18 8-18 8-18 8-18 10-20 +2 Cha +2 Cha
WarforgedP 8-18 8-18 10-20 8-18 6-16 6-16 Con +2
Wis -2, Cha -2
+2 Con
Wood ElfP 8-18 10-20 8-18 6-16 8-18 8-18 Dex +2
Int -2
+2 Dex
Notes:
  • 1) F = 'Free to Play' (aka Basic);P= Premium,I= Iconic Race
  • 2) Drow are not available to starting accounts, however they are available 'for free' once any character on that server earns 400 favor. Drow and all other non-Free-to-play races can be bought in-game via the DDO Store. (See Drow and Favor for more information.)

Aasimar

Main article: Aasimar
Stats
+2 Wisdom
Benefits
Racial Lay On Hands (Healing Hands). +2 Racial Bonus to Heal, Listen, and Spot. +5 Resistance to Cold, Acid, and Electricity.
Flaws
None.
Favored Classes
With +2 to Wisdom and an optional racial healing boost, Aasimar make excellent Clerics, Druids, and Favored Souls. Their racial enhancements can also aid fighting 'evil', so any class that can claim that, especially Paladins, also benefits. The wisdom bonus (and potential strength bonus) also make Aasimar viable Monks and Rangers.
Deity
None
Inherent racial feats
Either +1 Charisma and +1 to Will Saving Throws, or +1 to Strength and +1 to Reflex Saving Throws.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Aasimar Scourge

Stats
+2 Wisdom
Benefits
Favored Enemy: Undead, Racial Lay On Hands. +2 racial bonus on Heal, Listen, and Spot checks. +5 Resistance to Cold, Acid, and Electricity.
Flaws
None.
Favored Classes
Mandatory first level is Ranger. With +2 to Wisdom and an optional racial healing boost, Aasimar make excellent Clerics and Favored Souls. Their racial enhancements can also aid fighting 'evil', so any class that can claim that, especially Paladins, also benefits.
Deity
None
Inherent racial feats
+1 Constitution, +1 to Fortitude Saving Throws.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Bladeforged

Main article: Bladeforged
Stats
+2 Constitution
Benefits
Immune to Poison, Sleep Effects, Negative Levels, Paralysis, Hold Person/Monster, Flesh to Stone, Disease, Nausea, Fatigue & Exhaustion. Sorcerers and Wizards (including Hirelings that can Repair Warforged) can use Repair spells to heal Warforged. Do not breathe underwater and have an inherent stacking 25% fortification. Has the effects of the Diehard feat by default. Swapping docents is instantaneous and they do not have to wait for the timer that other races get when changing armor.
Flaws
Cure and Heal spells from Divine Casters have a -50% penalty when cast upon Warforged. Rust monsters will do more damage against a Warforged, have a chance to stun them with every attack, and will seek them out in battle. Warforged are vulnerable to the Deconstruct spell that is carried by artificers.
Favored Classes
Mandatory 1st level of Paladin. Good melees and arcane casters.
Deity
Lord of Blades
Inherent racial feats
Uses a special kind of armor only, called Docents. The armor bonus and onus depends of the body feat you choose.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Deep Gnome (Svirfneblin)

Stats
Benefits
Flaws
Favored Classes
Mandatory 1st level of Wizard.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Dragonborn

Main article: Dragonborn

Dragonborn can have the unique ability to channel elements into a Breath Weapon attack.

Stats
+2 Strength, +2 Charisma, -2 Dexterity
Benefits
Optional breath weapon via racial enhancements
Flaws
Lower Dexterity makes Armor Class, Reflex save, and some skills slightly lower. May have difficulty meeting dex-based Feat requirements.
Favored Classes
With +2 to Charisma, dragonborn make good bards, favored souls, sorcerers and warlocks, and strength-based melee combatants.
Deity
(tbd)
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Drow Elf

The Drow of Eberron are not like the Drow of Faerun (aka Forgotten Realms), they are more akin to the normal Elves of Eberron but have different starting ability scores. They cannot be created as a 32-point build because of the extra ability scores they receive at character creation.

Stats
+2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution.
Benefits
+2 to saves against Enchantment spells, inherent Spell Resistance, +2 to Listen, Search, and Spot skills, and bonus racial weapon proficiencies (rapier, shortsword, and shuriken).
Flaws
Lower Constitution, averaging fewer hit points than most other races, and having a score of less than 12-14 will make characters more fragile than average.
Favored Classes
They make great Sorcerers, Wizards, Artificers, or Rogues with their extra stat points, they also excel at being a Bard, Ranger, or even a Paladin.
Deity
Vulkoor, Sovereign Host, Silver Flame.
Inherent Racial Feats
Shuriken Expertise
Free to Play
Drow are not available to any starting accounts, neither VIP nor Free to Play, however they are available 'for free' once any character on that server earns 400 favor. As with any Premium race, Drow can be bought in-game via the DDO Store.

Dwarf

Main article: Dwarf
Stats
+2 Constitution, -2 Charisma.
Benefits
Racial Toughness enhancements, Spell Point enhancements, bonuses to saves against spells and poisons, bonuses when fighting giant or goblinoid type creatures, bonuses to Search and Balance.
Flaws
Penalty to Charisma makes them less attractive to Charisma-based classes, like Sorcerers.
Favored Classes
Dwarves make great Fighters and Barbarians because of their extra Constitution, they can also do well as a Cleric. As well as a Monk since they do not use Charisma.
Deity
Sovereign Host, Silver Flame.
Free to Play
Yes! This race is free to all players.

Elf

Stats
+2 Dexterity, -2 Constitution.
Benefits
Immune to Sleep, +2 to saves against Enchantment spells, +2 to Listen, Search and Spot skills, racial weapon proficiencies (longsword, rapier, longbow, and shortbow). Elven Wizards also gain access to the Elven Arcanum enhancement line for more spell points, and Elven Clerics can take the enhancement Undying Call by being a Follower of the Undying Court, gaining the ability to raise dead party members at level 6. Elves also have their own Arcane Archer prestige class, independent from the Ranger class.
Flaws
Lower Constitution, averaging fewer hit points than most other races, and having a score of less than 12-14 may exclude you from some parties due to your inability to meet hit point requirements.
Favored Classes
They make great Rangers with their extra dexterity. They also excel at being Clerics, Rogues, and Wizards.
Deity
Sovereign Host, Silver Flame, Undying Court.
Free to Play
Yes! This race is free to all players.

Gnome

Main article: Gnome

Gnomes are small, clever, and insatiably curious, yet not as strong as others. They are skilled with magic (UMD) and illusions. They can carry the Dragonmark of Scribing. They are particularly skilled with various light weapons and one-handed hammers.

Stats
+2 Intelligence, -2 Strength
Benefits
Flaws
Favored Classes
Deity
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Halfling

One of the smallest of all the playable races, dexterous and agile. Able to sneak about and hide in corners if they so choose.

Stats
+2 Dexterity, -2 Strength.
Benefits
+1 size bonus to Armor Class, +1 bonus to attack rolls with thrown weapons, +2 to Jump, Listen and Move Silently skills, and +4 to Hide. Halfling also get +1 to all saves and +2 bonus to saves against Fear. They also gain limited healing abilities with the Mark of Healing Dragonmark feats. In addition, Halflings gain the Cunning and Guile enhancement lines, which greatly increase their attack bonus when flanking and their Sneak Attack damage, respectively.
Flaws
Halflings only have 75% carrying capacity when compared to other races, and their racial penalty to Strength can be a slight detriment to their damage dealing ability.
Favored Classes
Halflings have great synergy with the Rogue class due to their bonuses to Hide and Move Silently as well as their +1 to all saves/attack rolls, and several specialized enhancements lines. They can also excel at the Monk class.
Free to Play
Yes! This race is free to all players.

Half-Elf

Main article: Half-Elf

A combination of Human and Elven parents, Half-Elves are typically shunned by the Elven community. They mainly live in Human cities.

Stats
No changes.
Benefits
Half-Elves receive a free Dilettante feat, which they may select to provide some of the abilities of a class. They also have access to both Human and Elven enhancements.
Flaws
None.
Favored Classes
Half-Elfs, due to their Dilettante Feats, make a good racial choice for any class, just like Humans. Like Elfs they can become Arcane Archers via race, which allows for interesting class combinations.
Deity
Sovereign Host, Silver Flame, Undying Court.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the Character Creation screen. Once purchased it unlocks the race on all servers.

Half-Orc

The product of Human and Orc parents, savage and brutish in their nature. They boast extra Strength over the other races, but are not as intelligent or charismatic.

Dmg

Stats
+2 Strength, -2 Intelligence, -2 Charisma.
Benefits
Higher Strength provides bonuses to attack and damage melee rolls. Also enhancements favor the use of two handed weapons.
Flaws
Penalty to Intelligence and Charisma result in less effective to some classes like Sorcerer, and Wizard.
Favored Classes
Half-Orcs make good all-round melee characters with bonuses to strength and very high damage, they are particularly good at two handed fighting Barbarians, Fighters.
Deity
Sovereign Host, Silver flame.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Human

Main article: Human

A well-rounded race that can excel at any class, with no outstanding benefits and virtually no flaws they are an excellent choice for any player new to the Dungeons & Dragons gaming system and the world of Eberron.

Stats
No changes.
Benefits
One extra Feat at 1st Level. Also, Humans get 4 additional Skill Points at creation and 1 additional skill point per level. Humans get race-specific enhancement lines such as Human Adaptability and Human Greater Adaptability, and Human Versatility.
Flaws
None.
Favored Classes
Being the only race that can unlock the full potential of the Chimera's Fang, Humans make particularly good Fighters or Paladins. They make great Clerics due to the ability to take an extra point in Wisdom with Human Adaptability or Human Greater Adaptability, but a Human can do well as any class in the game.
Deity
Sovereign Host, Silver Flame.
Free to Play
Yes! This race is free for all players

Morninglord (Sun Elf)

Stats
Benefits
Flaws
Favored Classes
Mandatory 1st level of Cleric.
Deity
Amaunator
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Purple Dragon Knight

Main article: Purple Dragon Knight

Aasimar 5e Handbook

Stats
Benefits
Flaws
Favored Classes
Mandatory 1st level of figther
Deity
Amaunator.
Free to Play
This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Shadar-kai

Stats
+2 Dexterity, -2 Charisma
Benefits
Flaws
Favored Classes
Mandatory 1st level of rogue.
Deity
Amaunator, Helm, Silvanus
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Tiefling

Aasimar Pc Race 5e

Main article: Tiefling

Tieflings have only recently been allowed passage in Stormreach (U41.4, March 28, '19). Their distinctly diabolic/infernal appearance makes them stand out in most any crowd.

Stats
+2 Charisma
Benefits
Immune to Fear, racial fire resistance
Flaws
Favored Classes
Tieflings excel as casters, especially Charisma/fire-based casters, so Fire-Savant Sorcerers and Fiend-pact Warlocks, but are also naturals as Bards or even fire-based Wizards.
Deity
Eberron deities
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Tiefling Scoundrel

Stats
+2 Charisma
Benefits
Immune to Fear, racial fire resistance, Fiendish Arpeggio SLA
Flaws
Favored Classes
Mandatory 1st level of bard.
Deity
Eberron deities
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Dmg Version Aasimar 2016

Warforged

Main article: Warforged

These are known as living constructs and are unique to the world of Eberron, the Warforged that a player plays are sentient beings and are regarded as a race on equal footing with the same rights as any other race. Warforged do not wear the body armor that other races are able to wear, instead they have inherent armor and use Docents to give them extra abilities.

Stats
+2 Constitution, -2 Wisdom, -2 Charisma.
Benefits
Immune to Poison, Sleep Effects, Negative Levels, Paralysis, Hold Person/Monster, Flesh to Stone, Disease, Nausea, Fatigue & Exhaustion. Sorcerers and Wizards (including Hirelings that can Repair Warforged) can use Repair spells to heal Warforged. Do not breathe underwater and have an inherent stacking 25% fortification. Has the effects of the Diehard feat by default. Swapping docents is instantaneous and they do not have to wait for the timer that other races get when changing armor.
Flaws
Cure and Heal spells from Divine Casters have a -50% penalty when cast upon Warforged. Rust monsters will do more damage against a Warforged, have a chance to stun them with every attack, and will seek them out in battle. Warforged are vulnerable to the Deconstruct spell that is carried by artificers.
Favored Classes
With their bonus constitution they make good Fighters and Barbarians. They also make excellent Sorcerers, Artificers, and Wizards because of the arcane caster's ability to use Repair spells which are effective on Warforged. While a somewhat niche choice, Warforged Favored Souls can attain multiple types of DR, since their level 20 DR works with their DR from enhancements and the various Warforged DR feats.
Deity
Sovereign Host, Lord of Blades, Silver Flame.
Inherent racial feats
Uses a special kind of armor only, called Docents. The armor bonus and onus depends of the body feat you choose.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.

Subraces are racial variants that have new look and somewhat tweaked racial feats and enhancements. However, they share racial past lives with the main race.

Wood Elf

Stats
+2 Dexterity, -2 Intelligence.
Benefits
Immune to Sleep, +2 to saves against Enchantment spells, +2 to Listen, Search and Spot skills, racial weapon proficiencies (longsword, rapier, longbow, and shortbow). Elven Wizards also gain access to the Elven Arcanum enhancement line for more spell points, and Elven Clerics can take the enhancement Undying Call by being a Follower of the Undying Court, gaining the ability to raise dead party members at level 6. Elves also have their own Arcane Archer prestige class, independent from the Ranger class.
Flaws
Lower Intelligence, averaging fewer skill points to spend.
Favored Classes
They make great Rangers with their extra dexterity.
Deity
Aureon, Blood of Vol, Olladra, Onatar, Silver Flame, Sovereign Host, Undying Court.
Free to Play
No. This race must be purchased from the DDO Store to be able to create one at the character creation screen. Once purchased it unlocks the race on all servers.
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