Anthem Weapon Dmg

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Legendary and masterwork weapons are the best guns you can get in Anthem. They have the best stats, the most power, and the most interesting perks and effects. You’ll only be able to obtain them later on in the game, either through crafting or loot drops, and a lot of people are interested how legendaries from their chosen weapon class behave. This guide is going to give you a list of all Anthem legendary & masterwork weapons, their effects and perks.

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Mar 07, 2019  Anthem is a looter shooter game. As such the stats on each piece of gear in your Loadout tab. Has a unique value to your javelin’s build and enhances its performance in combat while you are on an expedition. All items above the Common (white) tier can have between one and four inscriptions. Anthem is a looter shooter game. As such the stats on each piece of gear in your Loadout tab. Has a unique value to your javelin’s build and enhances its performance in combat while you are on an expedition.

All masterwork & legendary weapons

All of these weapons can only appear in masterwork and legendary variants. Both versions will have the masterwork effect/perk, but the legendary one will have better stats. Here’s the full list, with names, types and effects:

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Weapon nameTypeEffect/Perk
Artinia’s GambitLMGWhen reloading, detonates a combo explosion in the immediate area
Avenging HeraldHeavy pistolHovering increases weapon damage by 200%
Glorious ResultsHeavy pistolHitting 2 enemy weak points increases weapon damage by 150% for 5 seconds
Fist of StralAutocannonHitting enemies increases weapon damage by 10% for 5 seconds. Stacks to 10.
Cycle of PainLMGWeak points hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10.
Ralner’s BlazeAssault rifleIgnites the target while on a hit streak (5).
Vassa’s SurpriseMachine pistolOn a melee hit, gain 25% ammo in the magazine.
Endless SiegeAutocannonBase magazine size is increased by 100% and base damage is increased by 100%.
Papa PumpShotgunReloading increases force and delivers bonus damage of 150% for 5 seconds. Stacks to 2.
Retaliation of GarretusMachine pistolWhen suit health declines, weapon damage increases by 125% for 10 seconds.
The Last StandAutocannonWhen suit health declines, weapon damage increases by 125% for 10 seconds.
Divine VengeanceAssault rifleEvery third weak point hit causes large fire explosions.
Thunderbolt of YveniaMarksman rifleHas a 33% chance to deal large electric damage.
Sentinel’s VengeanceGrenade launcherDetonates an area acid effect on a small hit-streak.
Insult and InjuryGrenade launcherDefeating an enemy clears harmful status effects and boosts effect resistance by 75% for 10 seconds.
Pyrrhic VictoryAssault rifleDefeating an enemy, or hitting them 10 times, causes a force explosion.
Truth of TarsisSniper rifleHitting weak points on enemies under a status effect will set off a chain combo.
Renewed CourageLMGLast shot reduces recoil by 50% for the next 20 seconds. Stacks to 2.
Elemental RageAssault rifleHitting Elite enemies increases all elemental damage by 5% for 10 seconds. Stacks to 20.
Gawin’s VengeanceGrenade launcherFires a round that detonates into four smaller projectiles.
Close EncounterHeavy pistolDashing increases weapon damage by 75% for 10 seconds.
Siege BreakerSniper rifleOn a hit-streak (3), shots freeze the target.
Rolling CarnageShotgunDashing increases this weapon’s damage by 50% for 20 seconds. Stacks to 3.
Radiant FortressShotgunHitting 8 shots in a single burst recharges shields by 35%.
Light of The LegionMarksman rifleEmptying the magazine recharges shields.
Unending BattleMachine pistolHitting an (Elite or higher) enemy at point-blank range increases weapon and melee damage by 110% for 5 seconds.
Wyvern BlitzSniper rifleHovering while firing increases weapon weak point damage by 40%.
Balm of GavinicusGrenade launcherHitting 2 enemies restores 25% armor.
Death from AboveMarksman rifleWhile hovering, increases weak point damage by 65%.
Soothing TouchMarksman rifleHits reduce recoil by 50%. Stacks to 3 for 5 seconds.

In this Interceptor Javelin build guide, we have featured multiple Gear setup per usage & recommended Components! Use this as your reference when creating your own Javelin builds.

Check Out Interceptor - Javelin Class Guide

Table of Contents

Venom Bomb Melee Build

This is an extremely versatile & powerful build meant for close range engagements utilizing both Venom Bomb for Acid priming and Tempest Strike for close range detonation. Thanks to the Interceptor's no-cooldown melee attacks, this will allow you to shred multiple targets (whether armored or not) with ease. Only downside is that you will be in literal point blank range of your enemies. Utilize your triple jump and dashes to jump in and out of attacks.

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Gear Loadout

GearDescription
Venom Bomb
(Assault System)
Used to prime groups with Acid priming before engaging
Tempest Strike
(Strike System)
Used to initiate melee attack swoop-in, can be used mid air & canceled
Target Beacon
(Support System)
Used to further boost your attack capability while chaining effect to multiple targets

The Venom Bomb and Tempest Strike is a great go-to combo when attempting a Melee assault. Enemies doused in Acid will take extra DoT damage after detonating with Tempest Strike, as well as a DoT damage from your Combo aura. If you are faced with tougher target, throw in a Target Beacon to debuff and chain your enemies for marked-to-kill.

Recommended Components

ComponentsDescription
Blade InscriptionIncreases interceptor melee damage.
Amphibious AugmentIncreases acid damage, oxygen capacity, and acid resistance.
Strike System AugmentIncreases strike system damage.
Interceptor Combo AugmentIncreases aura combo pulse rate.

This build focuses on boosting the Melee capabilities and Tempest Strike, while maximizing your Venom Bomb's effect. The Double-Edged Inscription is also a viable choice but will highly effect your survivability when under fire. Try using this Compartment after you have gotten comfortable with jump and dodging.

Hit & Away Melee Build

This build is focuses on quick melee in & out engagements using the Cryo Glaive and Tempest Strike. Although similar, this build focuses more on mobility and survivability. When using this build, try to disengage after a few hits and combos to recover your shields.

Gear Loadout

GearDescription
Cryo Glaive
(Assault System)
Used to freeze & prime up to 5 targets before engaging with Tempest Strike
Tempest Strike
(Strike System)
Used to initiate melee attack swoop-in, can be used mid air & canceled
Rally Cry
(Support System)
Used to recover status effect from after disengaging from the attack

Use your Cryo Glaive to initiate your attack by freezing several enemies in group before jumping in with your Tempest Strike. If the situation seems dodgy, cancel your Tempest Strike while in the air and take your distance while you regain your balance. After engaging, use your Rally Cry to avoid taking unnecessary damage.

Recommended Components

ComponentsDescription
Blade InscriptionIncreases interceptor melee damage.
Battle InscriptionIncreases weapon damage.
Strike System AugmentIncreases strike system damage.
Assault System AugmentIncreases assault system damage.

Catering towards versatility, this build reinforces the melee capability as well as boosting the weapon damage to be used upon disengaging. It is recommended you try to bring a short range weapons (ex. Shotguns) and mid range weapon of your choice.

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